[1] AaltoTatu. “Experiments with DirectX Raytracing in Remedy’s Northlight Engine”, Game Developers Conference. Mar. 2018;19.

[2] AaltonenSebastian. "Modern Textureless Deferred Rendering Techniques," Beyond3D Forum. Feb. 2016;28.

[3] Abbas, Wasim, "Practical Analytic 2D Signed Distance Field Generation," in ACM SIGGRAPH 2016 Talks, article no. 68, July 2016.

[4] Abrash, Michael, Michael Abrash’s Graphics Programming Black Book, Special Edition, The Coriolis Group Inc, 1997.

[5] AbrashMichael. "Latency–The sine qua non of AR and VR," Ramblings in Valve Time blog. Dec. 2012;29.

[6] AbrashMichael. "Raster-Scan Displays: More Than Meets The Eye," Ramblings in Valve Time blog. Jan. 2013;28.

[7] Abrash, Michael, "Down the VR Rabbit Hole: ...

Get Real-Time Rendering, Fourth Edition, 4th Edition now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.