INDEX
Note: Page numbers with “f” refer to figures.
3D in Flash
perspective projection, 163–164
x, y, z system, 161–164 see also Tunnel shooter
8-bit PNG with alpha channel, 79
A
Absolute-value function, 159
Acceleration/deceleration, 176–177
direction of acceleration, 184
Action games, 2
ActionScript
familiarity with, 35
see also Flash development, OOP (object-oriented programming)
activate method, 136, 169–170, 228
activityLevel Camera object, A3, A4–A5
addEventListener method, 50–53, 72
Adjacent side of right triangle, ...
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