TURN IT UP TO 11: WORKING WITH AUDIO
Sound is the most sorely overlooked component in the world of Flash games. Because it can’t be seen, it’s very often tacked on at the end of a project, when someone realizes “this game really needs sound.” It can mean the difference between a completely flat experience and a very rich one. Most of the best Flash games I’ve played had excellent sound design. It’s not just that they used sound effects and/or music; it’s that they paid attention to how the sounds ...