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Real-World Flash Game Development, 2nd Edition by Christopher Griffith

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8

TURN IT UP TO 11: WORKING WITH AUDIO

CHAPTER OUTLINE

Formats to Use

Export Settings to Use

CS5.5 Feature—Incremental Compilation

Using External Files

Tools for Working with Sounds

Scripting Sounds

Understanding the Sound Classes

The SoundEngine Class

Using the Class

The SoundMixer Class

Sound is the most sorely overlooked component in the world of Flash games. Because it can’t be seen, it’s very often tacked on at the end of a project, when someone realizes “this game really needs sound.” It can mean the difference between a completely flat experience and a very rich one. Most of the best Flash games I’ve played had excellent sound design. It’s not just that they used sound effects and/or music; it’s that they paid attention to how the sounds ...

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