XML AND DYNAMIC CONTENT
Many Flash games are self-contained SWF files. They don’t load any additional files in, and they don’t send any type of data out. However, this closed architecture prohibits a number of scenarios such as
• Externalized content (such as a puzzle data or even a game copy)
• The ability to save to a public high-score table
• Localization to other languages
• Level editors and user-generated content
In this chapter, we’ll explore how ...