July 2025
Intermediate to advanced
304 pages
8h 6m
English
Before we can integrate a Rust library into an existing application written in another language, we first need to understand the basics of Rust programming. This chapter guides us through a simple application to manage digital artworks for an art museum and teaches us about how the ownership system works. Ownership and borrowing are considered by many to be some of the most challenging things for new Rust developers to learn. We’re starting with them here instead of something simpler because ...
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