Chapter 1. Getting Started with Windows 8
In this chapter, I introduce you to Windows 8, talking about what you need in order to get up and running. I’ll cover everything from why I chose Windows 8 and how to install it to an introduction to the Windows 8 operating system. Some of the information here may be helpful even if you are an experienced developer, especially as I cover how to use Windows 8 and some of its new paradigms.
Why Windows 8
Windows 8 is the latest version of the Windows operating system from Microsoft. It marks a radical departure from the past and pushes the OS into the post-PC era of tablets and ultra-portable laptops, while still supporting older desktops and laptops. If you think about it, Windows 8 is a huge move forward in terms of approachability for developers due to the three main ways to write software for it: C++, C#, and HTML5. This book focuses on the latter and, more importantly, on helping you port an existing game over to the platform.
What got me excited about Windows 8 is that HTML5 is a first-class citizen. You can literally take a game that runs on the Web in a browser, get it up and running on Windows 8 quickly with very little modification, and start selling it in the Windows Store. Right now it is hard to monetize HTML5 games online, but Windows 8 provides a unique opportunity, which I discuss throughout the book.
I designed this book to be framework agnostic. While I prefer to use the Impact framework for my own games, I have seen games built ...
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