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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
book

Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

by Daniel Tal
March 2013
Beginner
640 pages
15h 31m
English
Wiley
Content preview from Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

Choosing and Downloading Textures

To get the most out of your materials, assess them in relation to the characteristics mentioned here when you’re reviewing them for download.

Size Matters

Texture sizes are measured in pixels indicating the texture’s length and width. The larger the pixel height and width values, the larger the texture. SketchUp, by default, supports textures no larger than 1024 n 1024 pixels. Any texture greater in size will be sampled down. In a process called subsampling, SketchUp will process the texture at the maximum limit of 1024 n 1024. However, this limit does not affect the IRPs. If a texture larger than 1,024 pixels is present, the IRP will process the texture up to its maximum size, ignoring SketchUp subsampling.

Smaller Textures as the General Rule

Use smaller texture sizes for most model surfaces with the exception of those discussed here. Small texture sizes can vary from 500 to 1,600 pixels in width.

CG Textures.com provides various sizes for each texture. The sizes range from small, medium, large, and higher. Medium, larger, and greater textures require a paid membership (Fig. 7.5) for use.

Fig. 7.5: Notice the sizes of wood texture offered by CG Texture.com. When you’re working in SketchUp and rendering, small sizes are ideal for most textures.

c07f005.tif

Benefits of Large Textures

There are at least three instances when large-sized textures are useful ...

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Publisher Resources

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