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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

by Daniel Tal
March 2013
Beginner
640 pages
15h 31m
English
Wiley
Content preview from Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

Assess and Adjust

Assessing and adjusting textures is both an objective and a subjective process. Objectively, textures should possess particular characteristics. Subjective qualities can be assessed only by the modeler; only you know if the texture meets your exact needs. Here are some characteristics and qualities to assess and some recommended adjustments.

General Clarity, Quality, and Character

Assess the texture and decide if it meets the needs and goals of the model and model context. Some textures might appear correct and accurate in the SketchUp model, but appear different and discontinuous when rendered. Frequently, it will be appropriate to swap out a texture for a different version based on these assessments. Swap out any textures that render poorly.

Color/Contrast/Hue Saturation

The color, tones, contrast, and hues of a texture can be altered to provide a specific look. A texture might have the correct appearance but the wrong color. For example, gray-blue pavers can be altered to have a warm yellow-gray look (Fig. 9.19). Red corrugated metal can be adjusted to a green patina (Fig. 9.20). Polished, light-tan granite can be edited to dark granite (Fig. 9.21, Fig. 9.22).

Fig. 9.19: The blue paving color is adjusted to a warm gray.

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Fig. 9.20: The corrugated metal is adjusted to appear green patina.

Fig. 9.21: The countertop granite-yellow color can be adjusted ...

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Publisher Resources

ISBN: 9781118330012Purchase book