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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

by Daniel Tal
March 2013
Beginner
640 pages
15h 31m
English
Wiley
Content preview from Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

Launching, Editing, and Saving

To launch the editor, select a texture in the model using the Eye Dropper (Fig. 10.3). Do not select a solid color; it has no image to edit. In the Edit tab of the Paint Bucket menu under Textures, select the Edit Texture in External Editor button. The photo editor will launch with the selected texture open (Fig, 10.4).

Fig. 10.3: Using the SketchUp Paint Bucket, select the material. Click the Edit Texture button in the external editor.

c10f003.tif

Fig. 10.4: The photo-editing program will automatically launch, displaying the selected texture, which is not yet ready to be edited.

c10f004.tif

Saving and Updating the Texture

In the editor, make any needed alterations (Fig. 10.5). Then save the file (File ⇒ Save) or close the Texture window and save upon closing. Overwrite the file if asked (Fig. 10.6). Return to SketchUp. The material will be updated automatically with the alterations (Fig. 10.7).

Fig. 10.5: The wood texture is adjusted in Photoshop. By adjusting the Levels, you can make the texture appear light.

c10f005.tif

Fig. 10.6: Once the edits are completed, save the file.

Fig. 10.7: When you return to SketchUp, the texture is automatically updated to reflect the edits. ...

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Publisher Resources

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