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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design
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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

by Daniel Tal
March 2013
Beginner
640 pages
15h 31m
English
Wiley
Content preview from Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture and Interior Design

Solid Colors Swapped with Textures

The solid colors placed on surfaces will be swapped with image textures. These textures correspond to the surface and material intent of the model (Fig. 33.13, Fig. 33.14, Fig. 33.15, Fig. 33.16, Fig. 33.17, Fig. 33.18, Fig. 33.19). You’ll need to get the textures from third-party websites and then place them into an organized Texture Library for easy access and use. This last set of steps will complete the base model.

Fig. 33.13: The building’s solid color will be swapped with a brick texture. The Browse button, under Texture in the Paint Bucket menu, is selected to access the Texture Library (which must be linked between SketchUp and the Texture Library folder).

c33f013.tif

Fig. 33.14: The Texture Library has many folders. The Brick and Stone folder of the Texture Library is shown. The desired brick texture is selected to replace the solid color on the building.

c33f014.tif

Fig. 33.15: As with many inserted/swapped textures, the scale of the texture image is incorrect (it’s usually too small) and needs to be adjusted. The enlarged area of the Paint Bucket tool shows the Texture scale option.

c33f015.tif

Fig. 33.16: The Texture scale is adjusted (increased), allowing it to ...

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