Hour 20. Making the FingerPainting App
What You’ll Learn This Hour:
• Incorporating many of the pieces covered so far into a single app
• Organizing an app with a lot of moving parts
• Seeing how the remaining contracts and extensions work
We started the FingerPainting App during Hour 15, “Handling Our App Life Cycle Events.” We created the shell of the app by adding in an app bar and a navigation bar. We started the project from the Split App project because we want a beginning page that shows previous works of art. Up to this point, we have been launching straight into the artboard page, where the actual painting happens. We add the start page during this hour. In Hour 15, we also handled the draw loop and took advantage of the requestAnimationFrame ...
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