Chapter 4. Understanding Events

<feature><title>What You’ll Learn in This Hour</title> <objective>

Understanding event-driven programming

</objective>
<objective>

Triggering events

</objective>
<objective>

Avoiding recursive events

</objective>
<objective>

Accessing an object’s events

</objective>
<objective>

Working with event parameters

</objective>
<objective>

Creating event handlers

</objective>
<objective>

Keeping event names current

</objective>
</feature>

It’s easy to produce an attractive interface for an application with Visual C#’s integrated design tools. You can create beautiful forms that have buttons to click, text boxes in which to type information, picture boxes that display pictures, and many other creative and attractive elements with which ...

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