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Scratch™ 2.0 Sams Teach Yourself in 24 Hours by Timothy L. Warner

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Hour 3. Working with Costumes and the Stage

Let’s say that you want to build a Scratch project that tells the story of Goldilocks and the Three Bears. How would you go about building the scene?

For starters, you would need to create sprites to represent each of the major players in the story; namely, Goldilocks and the Three Bears.

What might not be so obvious is that we also need sprites to represent all of the other assets of the scene, for instance:

• The cabin

• The dining table

• Chairs

• Bowls of porridge

There’s more to the story, but I think the point is clear: sprites form the foundation of any Scratch projects. In this chapter our primary objective is to define sprites and learn how to use them in Scratch 2.0.

We’ll also learn how to ...

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