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Scratch™ 2.0 Sams Teach Yourself in 24 Hours by Timothy L. Warner

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Hour 5. Using Looks Blocks

The main theme for this hour is that of involving our user in our Scratch project. I’ve always enjoyed videogames of the first-person shooter (FPS) variety; however, I have remarkably low patience for long, drawn-out cut scenes that have no player interaction. I just want to get to the good stuff and to start playing the darned game!

Likewise, you should always keep your player in mind as you develop your Scratch projects. Believe me, they don’t want to sit there twiddling their thumbs while you present all of your nifty animations. Instead, they want to control the behavior and perhaps the outcome of the project, and we can do that.

The Looks block palette in Scratch 2.0 includes lots of goodies that put the power ...

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