In this part ...
What makes Second Life better than many other virtual spaces is the ability to create content. Whether it's your dream house, that dress you can't afford in the real world, or a fly dance move from the latest music video, you can create your world — in Second Life.
Chapter 13 starts you off with basic building skills. Building is a little tough, but we take you through each and every menu to get you on your way. In Chapter 14, you see how to augment the objects you build with scripts to add interactivity. Lamps that turn on when touched, talking signs, working elevators ... your imagination is the limit, and you don't have to be a programmer to figure out how it all works.
The clothes make the man, right? But who is the (wo)man making the clothes? You, that's who. Chapter 15 gets you started making the custom clothes of your dreams. Why settle for the fashions you can buy in stores when you can express your own personal style? Then, to show off your creations, why not create some custom poses and animations so you can flaunt them? See how in Chapter 16.