March 2020
Intermediate to advanced
328 pages
10h 1m
English
This chapter covers
Sometimes, programmers need to store their data in as little space as possible. Contrary to intuition, this rarely happens because the device they’re targeting comes with little memory. Rather, it happens because the amount of data is huge. For example, video games are a type of software that often pushes the limits of the hardware. No matter how many GB of memory the next console boasts, soon games will run out of it and start packing data ...