Chapter 10: Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
Now that we've started a scene and we have the lighting set up, you may have noticed some lighting-related irregularities in the scene. Or you may not have. Honestly, EEVEE straight out of the box does a great job with approximating the lighting we're using and should already give us a great result. But sometimes it makes sense to push the boundaries of realism and we need something to look just that much more real. We have already seen this in action when we used the reflection probe in Chapter 6, Screen Space Reflections – Adding Reflection to the Water. We used a Light probe to tell EEVEE that we wanted to spend more time and energy processing the reflection ...
Get Shading, Lighting, and Rendering with Blender EEVEE now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.