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Silverlight 1.0 Unleashed by Adam Nathan

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Chapter 7. Responding to Input Events

IN THIS CHAPTER

Silverlight’s input events are the key to creating not just fancy content, but true interactive applications. The input events inform you about various actions the user has initiated with the mouse, keyboard, or other input devices such as a stylus. Overall, the amount of information Silverlight gives you in version 1.0 isn’t as feature-rich as what you can get with HTML, but it’s still enough to build sophisticated applications or reusable controls.

This chapter first takes a look at patterns used by almost all Silverlight events, and then examines mouse events (which includes stylus support), keyboard events ...

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