5 Head-coupled virtual environment with display lag

Richard H. Y. So and Michael J. Griffin

5.1 Introduction

5.1.1 Head-coupled VR systems and their benefits

A typical virtual reality (VR) system that can present head-slaved images will contain: (i) a helmet-mounted display, (ii) a head position sensor, and (iii) an image generator. The image generator will consist of a computer, or a head-slaved camera, or both a computer and a head-slaved camera (Figure 5.1). Such a system will be referred to as a ‘head-coupled VR system’ and the entire visual field will be called ‘head-coupled virtual environment’.

Many benefits of such systems have already been mentioned in Chapter 2. For example, the ability to change the orientation of computer-generated ...

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