March 2018
Intermediate to advanced
276 pages
7h 11m
English
Writing a book is a lot like programming in the sense that it’s an iterative process where most of the work is rework. Since Software Design X-Rays is my fourth book I sort of knew the effort and time it would take. Or at least I thought I did, as it turned out to be so much harder than I initially expected. (Again a bit like programming, isn’t it?) At the end it was worth every minute and I’m really proud of the book you’re reading right now. That wouldn’t have been possible without all the wonderful people who helped me make this book much better than what I could have done on my own.
I’d like to thank The Pragmatic Bookshelf for this opportunity. I also want to thank my editor, Adaobi Obi Tulton, for all her support, motivation, ...