Chapter 12. Using Object-Oriented Programming and Behaviors
In This Chapter | |
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Understanding Behaviors
Behaviors have become the standard way of getting things done with Lingo. Understanding behaviors—how to write them, how they work, and how to use them—is the key to powerful Lingo scripting.
Behaviors are reusable pieces of Lingo code stored in a cast member. They are attached either to a sprite span in the Score or a frame or span of frames ...
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