Chapter 14. Using Lingo to Create Images

The Image Object

At the heart of imaging Lingo is the image object. An image object is a representation of a bitmap in memory. It can be tied to a cast member, exist independently of a member as a variable, or represent the Stage itself.

Accessing Images

To create or modify a bitmap member with imaging Lingo, you first need to reference its image object. This is done with the image property of the member. For instance, you can use something like member("myMember").image or sprite(x).member.image. You can also store a reference to an image in ...

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