Chapter 14. Using Lingo to Create Images
In This Chapter | |
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The Image Object
At the heart of imaging Lingo is the image object. An image object is a representation of a bitmap in memory. It can be tied to a cast member, exist independently of a member as a variable, or represent the Stage itself.
Accessing Images
To create or modify a bitmap member with imaging Lingo, you first need to reference its image object. This is done with the image
property of the member. For instance, you can use something like member("
myMember
").image
or sprite(
x
).member.image
. You can also store a reference to an image in ...
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