April 2015
Beginner to intermediate
206 pages
3h 46m
English
In this chapter, we'll build on the basic knowledge and competency that we acquired in Chapter 6, Writing Simple Behaviors with the Stencyl visual programming system. Going beyond the basic events and blocks, we'll learn how to:
Before there can be any ostensible gameplay, we must accept and react to some form of player input. This gives the player some level of agency within the game. Let's learn how to do this now.
The very first thing ...