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Storytelling in Design
book

Storytelling in Design

by Anna Dahlström
December 2019
Beginner
412 pages
10h 14m
English
O'Reilly Media, Inc.
Content preview from Storytelling in Design

[ Index ]

A

actors, 166–168, 174–176. See also characters

acts

about, 140, 213, 328

Aristotle’s three-act structure, 24–25, 26–27, 128–134

Daniel’s Sequence Paradigm, 132–135

Field’s Paradigm, 132, 141–143, 143–144

Freytag’s Pyramid, 27–29

Lavandier’s three-act structure, 131–132

Towne’s Plot Points, 145–146

adopted or expanded universe, 63–64

Aesop’s Fables, 4

AI (artificial intelligence), 47, 70–71, 167, 179–181

Alexa, 73

alternative journey subplots, 272–273

Amazon Echo, 85

antagonist, 167, 185–186

AR (augmented reality), 47, 53–55, 76–78

architect analogy, 21

arcs, for characters, 188, 205–207

Aristotle

Seven Golden Rules, 23–24, 159

three-act structure, 26–27, 26–28, 128–134

arousal, role on emotion, 106

artificial intelligence (AI), 47, 70–71, 167, 179–181

Ashwell, Sam Kabo: patterns in CYOA, 304–310

audience. See also users

as protagonist, 53–55

as storytellers, 50–53

augmented reality (AR), 47, 53–55, 76–78

B

Back to the Future movie, 64

BBC Olympics project, 295–296

behavioral level of emotions, 101

Black Mirror: Bandersnatch film, 13

The Blair Witch Project movie, 116

Booker, Christopher: Seven Basic Plots

about, 254

Comedy, 257

Overcoming the Monster, 254

The Quest, 256

Rags to Riches, 256

Rebirth, 258

Tragedy, 257

Voyage and Return, 255

bots, 71–72, 167, 177–179

Boy Meets Girl story, 250

Branch and Bottleneck pattern, 306–312

branched journey subplots, 275–276

branching narratives, 312, 319–322

brand

as character, 167, 176–177

emotions associated with, 90, 93–95 ...

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Publisher Resources

ISBN: 9781491959411Errata Page