[ Index ]
A
actors, 166–168, 174–176. See also characters
acts
Aristotle’s three-act structure, 24–25, 26–27, 128–134
Daniel’s Sequence Paradigm, 132–135
Field’s Paradigm, 132, 141–143, 143–144
Freytag’s Pyramid, 27–29
Lavandier’s three-act structure, 131–132
Towne’s Plot Points, 145–146
adopted or expanded universe, 63–64
Aesop’s Fables, 4
AI (artificial intelligence), 47, 70–71, 167, 179–181
Alexa, 73
alternative journey subplots, 272–273
Amazon Echo, 85
AR (augmented reality), 47, 53–55, 76–78
architect analogy, 21
arcs, for characters, 188, 205–207
Aristotle
Seven Golden Rules, 23–24, 159
three-act structure, 26–27, 26–28, 128–134
arousal, role on emotion, 106
artificial intelligence (AI), 47, 70–71, 167, 179–181
Ashwell, Sam Kabo: patterns in CYOA, 304–310
audience. See also users
as protagonist, 53–55
as storytellers, 50–53
augmented reality (AR), 47, 53–55, 76–78
B
Back to the Future movie, 64
BBC Olympics project, 295–296
behavioral level of emotions, 101
Black Mirror: Bandersnatch film, 13
The Blair Witch Project movie, 116
Booker, Christopher: Seven Basic Plots
about, 254
Comedy, 257
Overcoming the Monster, 254
The Quest, 256
Rags to Riches, 256
Rebirth, 258
Tragedy, 257
Voyage and Return, 255
Boy Meets Girl story, 250
Branch and Bottleneck pattern, 306–312
branched journey subplots, 275–276
branching narratives, 312, 319–322
brand