May 2021
Intermediate to advanced
208 pages
4h 42m
English
Welcome to Chapter 4! Now that you’ve been introduced to the basic building blocks of the Go programming language and how you can use packages and modules, it’s time to learn some additional features and capabilities of the language. We’ll do this by building applications powered by some common data structures and algorithms you’ll likely use in your own apps.
Once you’ve finished this chapter, you’ll be able to answer the following questions:
• What is the Dijkstra pathfinding algorithm and how does it work?
• How can you implement Dijkstra to search through a graph in Go?
• What is Conway’s Game of Life and how does it work?
• How can you implement graphical user interfaces in Go?
• Why is generating ...