Book description
Got a great game idea? This complete do-it-yourself guide shows you how to make your game idea a reality for the iPhone and iPad. By developing a real game hands-on through the course of this book, you’ll get a thorough introduction to Xcode and Objective-C, while learning how to implement game logic, sophisticated graphics, game physics, sounds, and computer AI.
Author Todd Moore taught himself how to create an iPhone game in a week, with no previous knowledge of Apple’s development tools. Now he develops smartphone games and apps full time. With this book, any coder can turn game ideas into real products, ready for the App Store.
- Get started by writing a simple game in only 20 lines of code
- Build a complete air hockey game from scratch
- Learn best practices for tracking multiple screen touches
- Use animation loops and create collision functions
- Get the tools you need to build your own stunning game graphics
- Apply game physics to give your game a sense of realism
- Record and edit lifelike sound effects, and create your own background music
- Design a computer player with different levels of difficulty
- Featuring an introduction by Steve Wozniak
Todd Moore founded TMSOFT to create unique smart phone applications and games. His most popular game title, Card Counter, was featured by Engadget, the Los Angeles Times, and CNET TV. Todd’s most popular application, White Noise, was featured by iTunes, Health Magazine, The Washington Post, PC Magazine, and Late Night with Jimmy Fallon.
Publisher resources
Table of contents
- Dedication
- About the Author
- Foreword
- Preface
- 1. Introduction to Xcode
- 2. Hello Pong
- 3. Graphics
- 4. Physics
- 5. Sounds
- 6. Computer AI
- 7. App Store
- Index
- About the Author
- Copyright
Product information
- Title: Tap, Move, Shake
- Author(s):
- Release date: December 2011
- Publisher(s): O'Reilly Media, Inc.
- ISBN: 9781449303457
You might also like
book
HTML5 Foundations
Master innovative and eye-catching website design with the exciting new Treehouse Series of books Turn plain …
book
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, 2nd Edition
Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and …
book
Design Patterns: Elements of Reusable Object-Oriented Software
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a …
book
Intro to Python for Computer Science and Data Science: Learning to Program with AI, Big Data and The Cloud
This is the eBook of the printed book and may not include any media, website access …