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The Art of Unit Testing, Third Edition
book

The Art of Unit Testing, Third Edition

by Roy Osherove, Vladimir Khorikov
March 2024
Intermediate to advanced
288 pages
7h 49m
English
Manning Publications
Content preview from The Art of Unit Testing, Third Edition

4 Interaction testing using mock objects

This chapter covers

  • Defining interaction testing
  • Reasons to use mock objects
  • Injecting and using mocks
  • Dealing with complicated interfaces
  • Partial mocks

In the previous chapter, we solved the problem of testing code that depends on other objects to run correctly. We used stubs to make sure that the code under test received all the inputs it needed so that we could test the unit of work in isolation.

So far, you’ve only written tests that work against the first two of the three types of exit points a unit of work can have: returning a value and changing the state of the system (you can read more about these types in chapter 1). In this chapter, we’ll look at how you can test the third type of exit point—a ...

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Publisher Resources

ISBN: 9781617297489Publisher SupportPublisher Website