“My games sell on story, so the first thing I do is try to come up with a good one: zombie fast-food workers fight over a single brain (Give Me the Brain) or infected mad cows graze fields to discover unexploded landmines (Unexploded Cow).”
James Ernest, Homebrew Game Design
THE BEST OF TOYS & GAMES PROJECTS
from the pages of MAKE
SMART PEOPLE NEVER GROW UP
Don’t believe the pop psych drivel about the nature of maturity, the so-called Peter Pan ...