Chapter 24. Design and Programming
Keep it simple: as simple as possible, but no simpler. | ||
--A. Einstein |
Design and programming language — classes — inheritance — type checking — programming — what do classes represent? — class hierarchies — dependencies — containment — containment and inheritance — design tradeoffs — use relationships — programmed-in relationships — invariants — assertions — encapsulation — components — templates — interfaces and implementations — advice.
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