September 2017
Intermediate to advanced
552 pages
19h 16m
English
Content preview from The Complete Guide to Blender Graphics, 4th Edition
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20
Armatures
20.0 Child/Parent Relationship
20.5 Multi-bone by Subdivision
20.9 Vertex Groups vs Field of Influence
In Blender, Armature refers to an Object type that is used to deform a mesh. Think of your finger and the skin covering it and the bones inside. The skin would be the mesh and the bones are the Armature; when the bone moves, the skin moves with it.
Figure 20.1 shows an Armature (blue bones) inside a character model. Each bone is linked to a portion of the surface mesh. The bones are ...
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