Adding the Animated Camera
In this section, you’ll add a new camera to animate and capture your scene in motion. Save your file again as Castle_Project_CameraMove.ma. Select the original projectionCam that you used to line up the geometry, and duplicate it using Command/Ctrl+D. The new camera is called projectionCam1. Because the original projectionCam is locked to prevent you from moving it, you need to unlock the new camera in the Channel Box/Layer Editor in order to animate it. Select the new camera, rename it animationCam, and select all the attributes. Either right-click the selected attributes or go to the Channels menu in the Channel Box/Layer Editor, and choose Unlock Selected (Figure 10-23).
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