Positioning the Other Layers
Turn on the visibility for the RockCityLf precomp, and move it toward the camera on the Z-axis. Watch for where the precomp intersects the ground plane. The projection of the ground plane has a bright spot where the lava waterfall meets the ground, so that layer must be positioned on top of that spot (Figure 15-39). As you move the precomp toward the camera, it becomes too large in the frame. If you carefully move the precomp only on the Z-axis, it will stay in the correct relative position to the other elements, and you can uniformly scale it down to the correct size. Refer back to the ViewOfHadesForAE comp for proper positioning.
Make sure RockCityLf ...
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