Animating the Sky
Next, you’ll animate the sky: as the robed figure raises his sword, rays of light will burst through the clouds. Double-click the Sky precomp. The sky is already broken into five layers. You’ll animate the clouds in the precomp, and that animation will be reflected in ViewOfHades3D.
In the Sky comp, you’ll move the individual layers so that the clouds part, revealing the rays of light. The clouds closest to the horizon are the farthest away and will move the least. The layer at the top of the comp, closest to the viewer, will move the most (Figure 15-59).