2.6. Key Points in Chapter Two
Selection, organizing, interaction design, and maintenance activities occur in every organizing system.
(See §2.1, “Introduction”)
These activities are not identical in every domain, but the general terms enable communication and learning about domain-specific methods and vocabularies.
(See §2.1, “Introduction”)
Adding a resource to a library collection is called acquisition, but adding to a museum collection is called accessioning.
(See §2.1, “Introduction”)
The most fundamental decision for an organizing system is determining its resource domain, the group or type of resources that are being organized.
Even when the selection principles behind a collection are clear and consistent, they can be unconventional, idiosyncratic, or otherwise biased.
In this book we use property in a generic and ordinary sense as a synonym for feature or “characteristic.” Many cognitive and computer scientists are more precise in defining these terms and reserve property for binary predicates (e.g., something is red or not, round or not, and so on). If multiple values are possible, the property is called an attribute, “dimension,” or “variable.”
Most organizing systems use principles that are based on specific resource properties or properties derived from the collection as a whole.
There are a huge number of ways to organize people that differ ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access