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The GameMaker Standard by Andrew Howell, David Vinciguerra

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Chapter 3Multi-Level Games

Learning Objectives—Upon completion of Chapter 3 readers will be able to:

  • Incorporate transporters that navigate to additional levels
  • Create additional levels
  • Incorporate puzzle design elements to their game
  • Program Artificial Intelligence (AI) behavior
  • Use tile sets to add objects to their game
  • Show the player how to play the game without using text directions
  • Modify their game using game objects, sound files, and graphics provided

Project Overview: Lost Dog

There is nothing worse than being lost, especially when you are a little puppy that has wandered too far from home. In the game Lost Dog which we are about to ...

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