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The GameMaker Standard by Andrew Howell, David Vinciguerra

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Chapter 4Two Player Games

Learning Objectives—Upon completion of Chapter 4 readers will be able to:

  • Map control keys and identify which keys are commonly used and which should be avoided
  • Create two player games
  • Include pick-up items that can be stored and used later in the game
  • Create contrails behind player characters
  • Include pick-up items that change the behaviors of player character and opponent
  • Include multiple rounds and track winnings that total to reveal game winner
  • Work with parent objects
  • Include persistent objects that remain across multiple levels

Project Overview: Snail Trail

Snail Trail is a two player competitive game in which ...

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