Chapter 5Pixel Art

Learning Objectives—Upon completion of Chapter 5 readers will be able to:

  • Create pixel art sprites and import them into their games
  • Set the visual area of a room different from the actual area of the game
  • Create multiple spawning alarms for different objects
  • Use irandom to create random variables within a set range
  • Use Mouse: Left Button Events so the game can be played on a touch screen
  • Automatically remove a game object after a set time period

Project Overview: Candy Catch

The objective for the Candy Catch game is simple. The player will want to collect as much candy as possible while simultaneously squashing all the pumpkins. ...

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