Chapter 5. Playing with Electronics

Most Makerspaces can accommodate electronic projects that range from fuzzy soft-circuits to complex surface-mount monstrosities. Regardless of the complexity, the starting point of any electronics project (Figure 5-1) should be to visualize how the project works. I prefer to use a computer to create a virtual circuit prior to prototyping because it helps me iron out potential problems. How you approach the task is up to you, but remember, “prior planning prevents poor performance!”

A microcontroller-powered project.
Figure 5-1. A microcontroller-powered ...

Get The Makerspace Workbench now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.