Chapter 20. scaling a model

Scaling is a fairly straightforward process requiring simple multiplication and division. To begin, we need two things: a blueprint of the original object and a point of reference that will determine the resulting size of our model.

blueprints

A blueprint is a technical drawing that typically includes a front, side, rear, and top view, as Figure 20-1 shows. We’ll want to find blueprints whose views show the object at the same scale.

A typical blueprint showing the Pagani Zonda C12 F sports car

Figure 20-1. A typical blueprint showing the Pagani Zonda C12 F sports car

A proper blueprint shows only the important edges of the object, without any filling, shading, colors, or textures. ...

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