Scaling is a fairly straightforward process requiring simple multiplication and division. To begin, we need two things: a blueprint of the original object and a point of reference that will determine the resulting size of our model.
A blueprint is a technical drawing that typically includes a front, side, rear, and top view, as Figure 20-1 shows. We’ll want to find blueprints whose views show the object at the same scale.
Figure 20-1. A typical blueprint showing the Pagani Zonda C12 F sports car
A proper blueprint shows only the important edges of the object, without any filling, shading, colors, or textures. ...