ChapterÂ 17.Â Virtual and Ambient Places
Itâs funny how the colors of the real world only seem really real when you viddy them on the screen.
âALEX, IN A CLOCKWORK ORANGE, ANTHONY BURGESS
Of Dungeons and Quakes
SEMANTIC INFORMATION CAN BE TRULY IMMERSIVE. Whether itâs an all-night dorm conversation or losing yourself in an engrossing novel, language can swallow our attention whole. When you add more layers to the semantic environment, meaningful experiences of place can emerge. Take a role-playing game such as Dungeons & Dragons (FigureÂ 17-1). For the players, the physical surroundingsâa friendâs kitchen table or the back of a hobby shopârecede into mist as the shared story of the campaign becomes more palpable and compelling. Even as ...