Chapter 1. A Brief History of Industrial and Interaction Design
THIS CHAPTER PROVIDES A brief grounding in the history of industrial and interaction design. It covers key moments and people in each discipline, highlighting pivotal events and noting points of convergence and divergence. The history of personal computing is used to trace advances in interaction design, with particular attention given to the physical or virtual nature of different computing platforms.
Even as these two disciplines find new ways to overlap, it is important to understand their individual histories. Just as empathy with users is the foundation of human-centered design, empathy for the context of other design disciplines is what allows us to productively collaborate. Additional background on industrial design is interspersed throughout the book in conjunction with the examples that illuminate each principle.
Industrial Revolution
For most of history, when people needed a particular object, they either created it themselves or found someone to make it for them. Individuals may have specialized in their production, such as shoemakers and carpenters, but their output was still largely unique creations.
There is evidence that generalized fabrication was used to standardize crossbows and other weaponry as early as the 4th century BC in China.[1] However, it was the rapid improvement of manufacturing capabilities during the Industrial Revolution of the 18th and 19th centuries that signaled the radical shift to mass ...
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