Skip to Content
Unity 2022 by Example
book

Unity 2022 by Example

by Scott H. Cameron
June 2024
Intermediate to advanced
596 pages
15h 16m
English
Packt Publishing
Content preview from Unity 2022 by Example

4

Creating a 2D Adventure Game

In Chapter 3, you were introduced to Cinemachine for creating a quick but powerful camera-follow system. We learned how to implement a game mechanic for collecting items and displaying game progression with Unity UI, and how to approach game balance while considering win-and-lose conditions.

By completing the collection game, the previous chapters provided foundational knowledge that we’ll continue to build upon in this chapter as we start to make a 2D adventure game. We’ll explore importing artwork and creating assets to build out a 2D side-on environment and level design using additional Unity 2D tooling, namely Sprite Shape.

We’ll finish the chapter by adding dynamic moving platforms and triggers that will provide ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Hands-On Unity 2021 Game Development - Second Edition

Hands-On Unity 2021 Game Development - Second Edition

Nicolas Alejandro Borromeo

Publisher Resources

ISBN: 9781803234595