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Unity 3D Game Development by Example by Ryan Henson Creighton

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Chapter 11. Game #4: Shoot the Moon

Way back in Chapter 2, we talked about the difference between a game's mechanics and its skin. We've used Unity to create some very simple games with funny, strange, or interesting skins. In this chapter, we'll investigate the enormous difference a different skin can make to our games.

We're going to re-skin The Break-Up from the last few chapters as a completely different game: a sci-fi space shooter (think Galaga, Space Invaders, Centipede, and so on). We're going to leverage the work we've already done on The Break-Up to create a game with a very different feel, but the guts will be the same. In the industry, we call this getting more product for less effort, and it's a very good plan.

When you break it down, ...

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