February 2025
Beginner to intermediate
488 pages
14h 20m
English
Content preview from Unity 6 Game Development with C# Scripting
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Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
Symbols
2D/3D objects
; character 46
A
A* algorithm 265
abstract classes 58
access modifiers 89
accessors
Addressable Asset System 36
advanced animation techniques 223
animation layers, using for complex behaviors 224
animations with physics, synchronizing 225
Blend Trees, utilizing for fluid animations 223
IK concept 223
advanced API features 157
advanced development, best practices 161
sophisticated game features, implementing 159-161
Unity’s advanced API capabilities, exploring 157-159
advanced collision detection
with raycasting ...
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