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Unity Game Development Cookbook
book

Unity Game Development Cookbook

by Paris Buttfield-Addison, Jon Manning, Tim Nugent
March 2019
Beginner
405 pages
8h 32m
English
O'Reilly Media, Inc.
Content preview from Unity Game Development Cookbook

Chapter 1. Working with Unity

To make things in Unity, it’s important to understand how Unity works and how to work with it as a piece of software. In this chapter, we’ll take a tour through the interface and features of Unity, so that you’ll be ready to start building things in the editor.

Tip

If you’re new to Unity, we recommend reading all the recipes in this chapter, as well as in Chapter 2, before trying other recipes in this book.

This chapter also introduces you to many of the terms used in the Unity ecosystem, which will help you make sense of the rest of this book.

1.1 Getting Around in Unity

Problem

You want to learn how to navigate the Unity editor, and understand what each component does, how to use it, and how to customize it.

Solution

Unity’s user interface is organized along windows of content. Each different view can do different things. In this recipe, we’ll present some of the most important ones and talk about how to arrange the editor to suit your needs.

When you launch Unity and create a new project, you’ll be taken to the editor’s main window (Figure 1-1).

ugdc 0101
Figure 1-1. The main window of the Unity editor
Tip

When it’s first launched, Unity uses the layout that you see in Figure 1-1. However, you can resize any window by clicking and dragging on its edges. You can also reposition the window by clicking and dragging its tab to somewhere else. If you drag ...

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Publisher Resources

ISBN: 9781491999141Errata Page