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Unity Game Development Cookbook
book

Unity Game Development Cookbook

by Paris Buttfield-Addison, Jon Manning, Tim Nugent
March 2019
Beginner
405 pages
8h 32m
English
O'Reilly Media, Inc.
Content preview from Unity Game Development Cookbook

Chapter 5. 2D Graphics

Unity is best known as a 3D game engine, but it’s just as capable for working with 2D graphics. In this chapter, we’ll discuss how to put together a game designed for a flat perspective.

Note

None of the concepts covered in this chapter are restricted to 2D games!

Recipes in this chapter revolve around concepts related to 2D graphics, such as sprites, and collisions between sprites, particle effects, and sprite sorting.

5.1 Importing Sprites

Problem

You want to import textures into your project and use them as sprites.

Tip

Sprites are 2D graphical objects. The term sprite is effectively used as shorthand for any 2D graphical object.

Solution

  1. Drag and drop the images into your project.

  2. Select the images and set the Texture Type to “Sprite (2D and GUI)” (Figure 5-1).

ugdc 0501
Figure 5-1. Setting the texture type for a sprite
  1. Click Apply.

  2. You can now use this image as a sprite.

Discussion

If your project was created with the 2D template, incoming sprites will automatically be set up this way. Otherwise, images are imported as textures, for use in materials for 3D models.

You can change your project to behave this way by going Edit → Project Settings → Editor and setting Default Behavior Mode to 2D (Figure 5-2). This will also make any new scenes you create have a different set of initial objects—they won’t have a light or skybox.

Figure 5-2. ...
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Publisher Resources

ISBN: 9781491999141Errata Page