Chapter 11. Project Setup

Now that you have a firm understanding of how to use UE4 to create a simple scene, you can dive into a real-life example. Interior visualizations are important to architects, marketing, designers, and potential buyers, and they are one of the most common types of visualizations being made in UE4. In this part of the book you will gain knowledge and explore using Lightmass to generate high-quality global illumination (GI) lighting, building and rendering a cinematic walkthrough using Sequencer. You then dive into learning how to use Blueprints to create dynamic interactions.

Project Scope and Requirements

In this example, imagine you have been provided a 3D model of an architectural interior (see Figure 11.1) and have ...

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