February 2016
Beginner
266 pages
5h 11m
English
In Chapter 6, Blueprints, you learned about Blueprints, the visual scripting language of Unreal Engine 4. Now you will learn about C++, which can be used to create base classes for Blueprints. In this chapter, you will learn how to create a C++ project (we will use the Third Person Template) and modify it to add support for health and health regeneration for our character. You will also learn how to expose variables and functions to Blueprint.
This chapter will be focused on writing C++ code using Visual Studio 2015 in Microsoft Windows.
With Unreal Engine 4.10, you will need Visual Studio 2015 to compile C++ for your projects. There are three editions of Visual Studio available. ...
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