Chapter 6. Blueprints

In this chapter, we will learn what Blueprints are and how they can be used to prototype your game. We will learn about:

  • Getting familiar with Blueprint editor
  • Various Blueprint graph types (for example, function graphs, event graphs, and so on)
  • Blueprint nodes
  • And, finally, we will create a simple Blueprint that can be placed in world or dynamically spawned while running the game

Blueprint Visual Scripting in Unreal Engine 4 is an extremely powerful and flexible node-based interface to create gameplay elements and provides artists and designers with the ability to program their game and to quickly iterate gameplay within the editor without writing a single line of code! Using Blueprints you can create and tweak gameplay, characters, ...

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