August 2016
Beginner to intermediate
837 pages
17h 27m
English
Something that you'll be using often as a game developer is some kind of healthbar. In this recipe, we will learn how to display a healthbar on the screen that will update based off of the values of variables inside of blueprints.
Before we start working on this, we need to have a project created and set up for our character. To do this, complete the Creating a Health/Damage system, part 1 – taking damage recipe in Chapter 8, Blueprint Scripting – Level Effects.
Let's see how we can use the UMG editor to display a healthbar:
Content folder and then click on the Add New button and select New Folder. Name this new folder ...Read now
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